Mithril Coat

Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip

Andúril, Flame of the West

Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip

Gimli’s Axe

Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can’t be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bob the Claymore

Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn.
Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle.
Equip

Sword of Fire and Ice and War and Peace

Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip

Segovian Sword

For Segovia! (When this Equipment enters the battlefield, create a -1/-1 blue Squid creature token, then attach this to it. Yes, it’s a -1/-1 creature.)
Equipped creature gets +2/+2 and has skulk (It can’t be blocked by creatures with greater power.)
Equip

Jitte and Divining Top

Whenever equipped creature deals combat damage, put 2 charge counters on Jitte and Divining Top.
Remove a charge counter from Jitte and Divining Top: Choose one —
• You gain 2 life.
• Look at the top 3 cards of your library, then put them back in any order.
• Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner’s library.
Equip

Umezawa’s Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

Sigiled Sword of Valeron

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.
Equip

Conjurer’s Mantle

Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip

Ramosian Greatsword

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Equipped creature gets +3/+1 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesail

Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Scytheclaw

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip

Beamtown Beatstick

Equipped creature gets +1/+0 and has menace. (It can’t be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Nettlecyst

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip

Kor Halberd

Equipped creature gets +1/+1 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bitterthorn, Nissa’s Animus

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip

Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip

Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip

Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip

Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip

Dragon Throne of Tarkir

Equipped creature has defender and “, : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”
Equip