Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Keyword: Equip
Bladed Battle-Fan
Flash
When Bladed Battle-Fan enters, attach it to target creature you control. That creature gains indestructible until end of turn.
Equipped creature gets +1/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Maul of the Skyclaves
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Conjurer’s Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Mirran Banesplitter
Flash
When Mirran Banesplitter enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Paradise Mantle
Equipped creature has “: Add one mana of any color.”
Equip
Batterskull
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner’s hand.
Equip
Butcher’s Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Murderer’s Axe
Equipped creature gets +2/+2.
Equip—Discard a card.
Slayer’s Plate
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
True-Faith Censer
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Blazing Torch
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Neglected Heirloom // Ashmouth Blade
Avacyn’s Collar
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Demonmail Hauberk
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
Harvest Hand // Scrounged Scythe
Stitcher’s Graft
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Bladehold Cleaver
For Mirrodin!
Equipped creature gets +2/+2.
Whenever equipped creature dies, draft a card from Bladehold Cleaver’s spellbook.
Equip
Hexgold Sledge
For Mirrodin!
When Hexgold Sledge enters, conjure a card named Goblin Gaveleer onto the battlefield.
Equipped creature gets +1/+0.
Equip
Unclaimed Battle Axe
If you’re on the Mirran team, Unclaimed Battle Axe costs more to cast and has For Mirrodin!
If you’re on the Phyrexian team, Unclaimed Battle Axe has Living Weapon.
Equipped creature gets +2/+1 and has trample.
Equip
Sort of _____ and _____
When Sort of _____ and _____ enters the battlefield, choose two tournament legal cards in the Sword of _____ and _____ cycle at random. This equipment has the first piece of the combat damage trigger of the first chosen one, and the second piece of the combat damage trigger on the second chosen one. (It doesn’t grant +2/+2 or protection. Yes, Hearth still returns the creature.)
Equip
Original Skullclamp
Equipped creature gets +1/+1.
Whenever equipped creature dies, draw two cards.
Equip
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip