Angelic Armaments

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hero’s Blade

Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero’s Blade to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Seraphic Greatsword

Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.
Equip

Commander’s Plate

Equipped creature gets +3/+3 and has protection from each color that’s not in your commander’s color identity.
Equip commander
Equip

Haunted Cloak

Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sunforger

Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip

Ring of Thune

Equipped creature has vigilance. (Attacking doesn’t cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s white.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Pennon Blade

Equipped creature gets +1/+1 for each creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Haunted Cloak

Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Seraphic Greatsword

Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.
Equip

Commander’s Plate

Equipped creature gets +3/+3 and has protection from each color that’s not in your commander’s color identity.
Equip commander
Equip

Meteoric Mace

Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Amorphous Axe

Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Explorer’s Scope

Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blackblade Reforged

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

Ring of Valkas

Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Armory of Iroas

Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Inventor’s Goggles

Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Lucille

Equipped creature gets +2/+0 and has menace.
Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.
Equip