Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Keyword: Equip
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Hero’s Blade
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero’s Blade to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Seraphic Greatsword
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.
Equip
Commander’s Plate
Equipped creature gets +3/+3 and has protection from each color that’s not in your commander’s color identity.
Equip commander
Equip
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sunforger
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip
Ring of Thune
Equipped creature has vigilance. (Attacking doesn’t cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s white.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Pennon Blade
Equipped creature gets +1/+1 for each creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Seraphic Greatsword
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.
Equip
Commander’s Plate
Equipped creature gets +3/+3 and has protection from each color that’s not in your commander’s color identity.
Equip commander
Equip
Meteoric Mace
Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Explorer’s Scope
Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Ring of Valkas
Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Bonesplitter
Equipped creature gets +2/+0.
Equip
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Inventor’s Goggles
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Lucille
Equipped creature gets +2/+0 and has menace.
Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.
Equip