Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mage Slayer

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it’s attacking.
Equip

Cranial Plating

Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Gorgon Flail

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Whispersilk Cloak

Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip

Magebane Armor

Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mage Slayer

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it’s attacking.
Equip

Mask of Riddles

Equipped creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip

Shield of the Righteous

Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn’t untap during its controller’s next untap step.
Equip

Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink.
Equip

Unscythe, Killer of Kings

Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip

Manaforce Mace

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip

Bone Saw

Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Sigil of Distinction

Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.

Quietus Spike

Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip

Leering Emblem

Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip

Umbral Mantle

Equipped creature has “, : This creature gets +2/+2 until end of turn.” ( is the untap symbol.)
Equip

Cloak and Dagger

Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip

Veteran’s Armaments

Equipped creature has “Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.”
Whenever a Soldier creature enters the battlefield, you may attach Veteran’s Armaments to it.
Equip

Diviner’s Wand

Equipped creature has “Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn” and “: Draw a card.”
Whenever a Wizard creature enters the battlefield, you may attach Diviner’s Wand to it.
Equip

Runed Stalactite

Equipped creature gets +1/+1 and is every creature type.
Equip