Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
Keyword: Equip
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it’s attacking.
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Gorgon Flail
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Demonspine Whip
: Equipped creature gets +X/+0 until end of turn.
Equip
Shield of the Righteous
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn’t untap during its controller’s next untap step.
Equip
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Unscythe, Killer of Kings
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip
Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it’s attacking.
Equip
Mask of Riddles
Equipped creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
Bone Saw
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Manaforce Mace
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Sigil of Distinction
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.
Leering Emblem
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip
Umbral Mantle
Equipped creature has “, : This creature gets +2/+2 until end of turn.” ( is the untap symbol.)
Equip
Veteran’s Armaments
Equipped creature has “Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.”
Whenever a Soldier creature enters the battlefield, you may attach Veteran’s Armaments to it.
Equip
Diviner’s Wand
Equipped creature has “Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn” and “: Draw a card.”
Whenever a Wizard creature enters the battlefield, you may attach Diviner’s Wand to it.
Equip
Cloak and Dagger
Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip
Runed Stalactite
Equipped creature gets +1/+1 and is every creature type.
Equip