Equipped creature has “: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”
Equip
Keyword: Equip
Reaper’s Talisman
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Leather Armor
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip . Activate only once each turn.
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.”
Equip
Wand of Orcus
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.”
Equip
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Boots of Speed
Equipped creature gets +1/+0 and has haste.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Dancing Sword
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn’t an Equipment.
Equip
Viridian Longbow
Equipped creature has “: This creature deals 1 damage to any target.”
Equip (
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
Equip
Dancing Sword
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn’t an Equipment.
Equip
Explorer’s Scope
Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Haunted Plate Mail
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that’s no longer an Equipment. Activate only if you control no creatures.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Paladin’s Shield
Flash
When Paladin’s Shield enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Trickster’s Talisman
Invoke Duplicity — Equipped creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, you may sacrifice Trickster’s Talisman. If you do, create a token that’s a copy of this creature.”
Equip
Holy Avenger
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip