Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s red.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Keyword: Equip
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Meteoric Mace
Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Inventor’s Goggles
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach Inventor’s Goggles to it.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Maul of the Skyclaves
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Skyclave Pick-Axe
When Skyclave Pick-Axe enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Gisa’s Favorite Shovel
Equipped creature gets +2/+0 and has menace.
Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.
Equip
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Commander’s Plate
Equipped creature gets +3/+3 and has protection from each color that’s not in your commander’s color identity.
Equip commander
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Maul of the Skyclaves
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Maul of the Skyclaves
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Bonehoard
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Mind Carver
When Mind Carver enters, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip
Scytheclaw
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Maul of the Skyclaves
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Whispersteel Dagger
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player’s graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
Trusty Machete
Equipped creature gets +2/+1.
Equip