Heirloom Blade

Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Sanctuary Blade

As Sanctuary Blade becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip

Trailblazer’s Boots

Equipped creature has nonbasic landwalk. (It can’t be blocked as long as defending player controls a nonbasic land.)
Equip

Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip

Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Mirror Shield

Equipped creature gets +0/+2 and has hexproof and “Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Wings of Hubris

Equipped creature has flying.
Sacrifice Wings of Hubris: Equipped creature can’t be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bronze Sword

Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sigil of Valor

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Unicycle

First strike, haste
Equipped creature has first strike and haste.
Equip
Crew 1

Copper Carapace

Equipped creature gets +2/+2 and can’t block.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hot Soup

Equipped creature can’t be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Sword of the Animist

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip

Rosethorn Halberd

When Rosethorn Halberd enters, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip