Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Keyword: Equip
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Sanctuary Blade
As Sanctuary Blade becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip
Trailblazer’s Boots
Equipped creature has nonbasic landwalk. (It can’t be blocked as long as defending player controls a nonbasic land.)
Equip
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Mirror Shield
Equipped creature gets +0/+2 and has hexproof and “Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Wings of Hubris
Equipped creature has flying.
Sacrifice Wings of Hubris: Equipped creature can’t be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Bronze Sword
Equipped creature gets +2/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Sigil of Valor
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Unicycle
First strike, haste
Equipped creature has first strike and haste.
Equip
Crew 1
Copper Carapace
Equipped creature gets +2/+2 and can’t block.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hot Soup
Equipped creature can’t be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Bonesplitter
Equipped creature gets +2/+0.
Equip
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Rosethorn Halberd
When Rosethorn Halberd enters, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip