When Wolfrider’s Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider’s Saddle to it.
Equipped creature gets +1/+1 and can’t be blocked by more than one creature.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Keyword: Equip
Heart-Piercer Bow
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Marauder’s Axe
Equipped creature gets +2/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Ancestral Blade
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Mask of Immolation
When Mask of Immolation enters, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has “Sacrifice this creature: It deals 1 damage to any target.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Sword of Sinew and Steel
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Screaming Shield
Equipped creature gets +0/+3 and has “,
: Target player mills three cards.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Glaive of the Guildpact
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can’t be blocked except by two or more creatures.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Sigiled Sword of Valeron
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.
Equip
Marauder’s Axe
Equipped creature gets +2/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Rogue’s Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Sigiled Sword of Valeron
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.
Equip
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Helm of the Host
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste.
Equip
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Sorcerer’s Wand
Equipped creature has “: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”
Equip