At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste.
Equip
Keyword: Equip
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Sorcerer’s Wand
Equipped creature has “: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”
Equip
Short Sword
Equipped creature gets +1/+1.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Shield of the Realm
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Helm of the Host
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste.
Equip
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Inventor’s Goggles
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach Inventor’s Goggles to it.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Heavy Arbalest
Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature has “: This creature deals 2 damage to any target.”
Equip
Sai of the Shinobi
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach Sai of the Shinobi to it.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Proper Laboratory Attire
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
Lobe Lobber
Equipped creature has “: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it.”
Equip
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Darksteel Axe
Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip