Helm of the Host

At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste.
Equip

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Sorcerer’s Wand

Equipped creature has “: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”
Equip

Short Sword

Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Shield of the Realm

If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip

Blackblade Reforged

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

Helm of the Host

At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste.
Equip

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Blackblade Reforged

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

Blackblade Reforged

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

Inventor’s Goggles

Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach Inventor’s Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Darksteel Plate

Indestructible
Equipped creature has indestructible.
Equip

Heavy Arbalest

Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature has “: This creature deals 2 damage to any target.”
Equip

Sai of the Shinobi

Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach Sai of the Shinobi to it.
Equip

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Captain’s Hook

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip

Captain’s Hook

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip

Strider Harness

Equipped creature gets +1/+1 and has haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Captain’s Hook

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip

Captain’s Hook

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip

Proper Laboratory Attire

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip

Lobe Lobber

Equipped creature has “: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it.”
Equip

Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip

Darksteel Axe

Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip