Darksteel Axe

Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip

Prying Blade

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Pirate’s Cutlass

When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Cobbled Wings

Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip

Grappling Hook

Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of the Animist

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip

Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip

Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip

Hero’s Blade

Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach Hero’s Blade to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Heirloom Blade

Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Argentum Armor

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Quietus Spike

Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink.
Equip

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Dagger of the Worthy

Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip

Sword of the Animist

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip

Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip