Conqueror’s Flail

Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip

Cranial Plating

Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Empyrial Plate

Equipped creature gets +1/+1 for each card in your hand.
Equip

Champion’s Helm

Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip

Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip

Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Torch Gauntlet

Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Inventor’s Goggles

Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach Inventor’s Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

Kitesail

Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hedron Matrix

Equipped creature gets +X/+X, where X is its mana value.
Equip

Spy Kit

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip

Umezawa’s Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

Slayer’s Cleaver

Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip

Stitcher’s Graft

Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip

Cultist’s Staff

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Stitcher’s Graft

Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip

Cathar’s Shield

Equipped creature gets +0/+3 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Thirsting Axe

Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn’t deal combat damage to a creature this turn, sacrifice it.
Equip

True-Faith Censer

Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)