Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip
Keyword: Equip
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Champion’s Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Torch Gauntlet
Equipped creature gets +2/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Inventor’s Goggles
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach Inventor’s Goggles to it.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Kitesail
Equipped creature gets +1/+0 and has flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hedron Matrix
Equipped creature gets +X/+X, where X is its mana value.
Equip
Spy Kit
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip
Umezawa’s Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Slayer’s Cleaver
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip
Stitcher’s Graft
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Cultist’s Staff
Equipped creature gets +2/+2.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Stitcher’s Graft
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Cathar’s Shield
Equipped creature gets +0/+3 and has vigilance.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Thirsting Axe
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn’t deal combat damage to a creature this turn, sacrifice it.
Equip
True-Faith Censer
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)