Batterskull

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner’s hand.
Equip

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip

Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink.
Equip

Fleetfeather Sandals

Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Witches’ Eye

Equipped creature has “, : Scry 1.” (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip

Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Accorder’s Shield

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Haunted Plate Mail

Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that’s no longer an Equipment. Activate only if you control no creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Runed Stalactite

Equipped creature gets +1/+1 and is every creature type.
Equip

Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip

Paradise Mantle

Equipped creature has “: Add one mana of any color.”
Equip

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

Illusionist’s Bracers

Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Equip

Skyblinder Staff

Equipped creature gets +1/+0 and can’t be blocked by creatures with flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Riot Gear

Equipped creature gets +1/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Civic Saber

Equipped creature gets +1/+0 for each of its colors.
Equip

Moonsilver Spear

Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip

Ring of Kalonia

Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)