Equipped creature has deathtouch.
Equip
Keyword: Equip
Batterskull
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner’s hand.
Equip
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Fleetfeather Sandals
Equipped creature has flying and haste.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Witches’ Eye
Equipped creature has “,
: Scry 1.” (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip
Prowler’s Helm
Equipped creature can’t be blocked except by Walls.
Equip
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Accorder’s Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Haunted Plate Mail
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that’s no longer an Equipment. Activate only if you control no creatures.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Runed Stalactite
Equipped creature gets +1/+1 and is every creature type.
Equip
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Paradise Mantle
Equipped creature has “: Add one mana of any color.”
Equip
Bonesplitter
Equipped creature gets +2/+0.
Equip
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Illusionist’s Bracers
Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Skyblinder Staff
Equipped creature gets +1/+0 and can’t be blocked by creatures with flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Riot Gear
Equipped creature gets +1/+2.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Civic Saber
Equipped creature gets +1/+0 for each of its colors.
Equip
Moonsilver Spear
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
Ring of Kalonia
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s green.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)