Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Keyword: Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Warmonger’s Chariot
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Pennon Blade
Equipped creature gets +1/+1 for each creature you control.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hedron Matrix
Equipped creature gets +X/+X, where X is its mana value.
Equip
Ogre’s Cleaver
Equipped creature gets +5/+0.
Equip
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Razor Boomerang
Equipped creature has “, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner’s hand.”
Equip
Kitesail
Equipped creature gets +1/+0 and has flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hammer of Ruin
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip
Umezawa’s Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Blazing Torch
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Trailblazer’s Boots
Equipped creature has nonbasic landwalk. (It can’t be blocked as long as defending player controls a nonbasic land.)
Equip
Explorer’s Scope
Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Trusty Machete
Equipped creature gets +2/+1.
Equip
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)