Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Warmonger’s Chariot

Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Pennon Blade

Equipped creature gets +1/+1 for each creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hedron Matrix

Equipped creature gets +X/+X, where X is its mana value.
Equip

Whispersilk Cloak

Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Razor Boomerang

Equipped creature has “, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner’s hand.”
Equip

Kitesail

Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hammer of Ruin

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip

Umezawa’s Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

Blazing Torch

Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Trailblazer’s Boots

Equipped creature has nonbasic landwalk. (It can’t be blocked as long as defending player controls a nonbasic land.)
Equip

Explorer’s Scope

Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip

Grappling Hook

Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip

Spidersilk Net

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Adventuring Gear

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)