Equipped creature has deathtouch and lifelink.
Equip
Keyword: Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Rosethorn Halberd
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Spy Kit
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip
Shining Armor
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Umbral Mantle
Equipped creature has “, : This creature gets +2/+2 until end of turn.” ( is the untap symbol.)
Equip
Copper Carapace
Equipped creature gets +2/+2 and can’t block.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Bone Saw
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Trepanation Blade
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Short Sword
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Mortarpod
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +0/+1 and has “Sacrifice this creature: This creature deals 1 damage to any target.”
Equip
Heavy Arbalest
Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature has “: This creature deals 2 damage to any target.”
Equip
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Crystal Slipper
Equipped creature gets +1/+0 and has haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Steelclaw Lance
Equipped creature gets +2/+2.
Equip Knight
Equip
Shining Armor
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Rosethorn Halberd
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Giant’s Skewer
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
Equip (: Attach to target creature you control. Equip only as a sorcery.)