Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery.

Blackblade Reforged

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

Marauder’s Axe

Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Heart-Piercer Bow

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Wolfrider’s Saddle

When Wolfrider’s Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider’s Saddle to it.
Equipped creature gets +1/+1 and can’t be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Colossus Hammer

Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blackblade Reforged

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

Amorphous Axe

Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip

Screaming Shield

Equipped creature gets +0/+3 and has “, : Target player mills three cards.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Glaive of the Guildpact

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can’t be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Marauder’s Axe

Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sigiled Sword of Valeron

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.
Equip

Sigiled Sword of Valeron

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.
Equip

Rogue’s Gloves

Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that’s a copy of that creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Helm of the Host

At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary if equipped creature is legendary. That token gains haste.
Equip

Short Sword

Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)