At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary if equipped creature is legendary. That token gains haste.
Equip
Keyword: Equip
Helm of the Host
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary if equipped creature is legendary. That token gains haste.
Equip
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Sorcerer’s Wand
Equipped creature has “: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Shield of the Realm
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Helm of the Host
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary if equipped creature is legendary. That token gains haste.
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Jousting Lance
Equipped creature gets +2/+0.
As long as it’s your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Inventor’s Goggles
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sai of the Shinobi
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Heavy Arbalest
Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature has “: This creature deals 2 damage to any target.”
Equip
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Captain’s Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.
Equip
Proper Laboratory Attire
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
Lobe Lobber
Equipped creature has “: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it.”
Equip
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Darksteel Axe
Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip
Trepanation Blade
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip
Pirate’s Cutlass
When Pirate’s Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)