First strike
: Regenerate Lim-Dûl’s High Guard.
Keyword: First strike
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
Lim-Dûl’s High Guard
First strike
: Regenerate Lim-Dûl’s High Guard.
Elvish Archers
First strike
Narwhal
First strike, protection from red
Ambush Party
First strike, haste
Anaba Bodyguard
First strike (This creature deals combat damage before creatures without first strike.)
Anaba Bodyguard
First strike (This creature deals combat damage before creatures without first strike.)
Ambush Party
First strike, haste
Heart Wolf
First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
Cosmic Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you.
Tundra Wolves
First strike (This creature deals combat damage before creatures without first strike.)
Yawgmoth Demon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don’t, tap Yawgmoth Demon and it deals 2 damage to you.
Wall of Spears
Defender (This creature can’t attack.)
First strike
Pikemen
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Land Leeches
First strike
Wall of Spears
Defender (This creature can’t attack.)
First strike
Gabriel Angelfire
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Yawgmoth Demon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don’t, tap Yawgmoth Demon and it deals 2 damage to you.
Kjeldoran Skycaptain
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Chaos Lord
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
Kjeldoran Skyknight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Sabretooth Tiger
First strike
Illusionary Wall
Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)