Verge Rangers

First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

Knight of the White Orchid

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Narset, Enlightened Master

First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

White Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Infernal Spawn of Infernal Spawn of Evil

Flying, first strike, trample
Once each turn, while you’re searching your library, you may pay , reveal Infernal Spawn of Infernal Spawn of Evil from your library and say “I’m coming, too!” If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.

Knight of the Hokey Pokey

First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

Infernal Spawn of Evil

Flying, first strike
, Reveal Infernal Spawn of Evil from your hand, Say “It’s coming!”: Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate this ability only during your upkeep and only once each turn.

Infernius Spawnington III, Esq.

Flying, first strike, trample, haste
This spell costs less to cast for each card you’ve revealed this turn.
When Infernius Spawnington III, Esq. enters the battlefield, you may say “I’m here.” If you do, it deals 3 damage to target player.

Eidolon of Obstruction

First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.

Eidolon of Obstruction

First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.

Eidolon of Obstruction

First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.

Eidolon of Obstruction

First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.

Thundering Chariot

First strike, trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Mirri, Weatherlight Duelist

First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Consul’s Lieutenant

First strike
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul’s Lieutenant attacks, if it’s renowned, other attacking creatures you control get +1/+1 until end of turn.

Fiendish Duo

First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.

Ruff, Underdog Champ

All Hounds are Dogs. (We’ll errata this to be true.)
First strike, lifelink
Underdog — If you’ve lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.

Ondu Greathorn

First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

Akroan Sergeant

First strike (This creature deals combat damage before creatures without first strike.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Dragonsoul Knight

First strike
: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.