Dire Fleet Daredevil

First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

Dire Fleet Daredevil

First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

Dire Fleet Daredevil

First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

Knight of the Kitchen Sink

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Gisela, the Broken Blade

Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Brisela, Voice of Nightmares

Flying, first strike, vigilance, lifelink
Your opponents can’t cast spells with converted mana cost 3 or less.

Keldon Halberdier

First strike
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Firemane Angel

Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.

Splatter Thug

First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Encampment Keeper

First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Rigging Runner

First strike
Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

Emissary of Sunrise

First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Licia, Sanguine Tribune

This spell costs less to cast for each 1 life you gained this turn.
First strike, lifelink
Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn.

Stromkirk Captain

First strike
Other Vampire creatures you control get +1/+1 and have first strike.

Mirri, Weatherlight Duelist

First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Balan, Wandering Knight

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

Jazal Goldmane

First strike
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.