Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Keyword: Flash
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner’s control with a flying counter on it at the beginning of the next end step.
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Sugar Coat
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with “,
, Sacrifice this artifact: You gain 3 life” and loses all other card types and abilities.
Eddymurk Crab
Flash
This spell costs less to cast for each instant and sorcery card in your graveyard.
Eddymurk Crab enters tapped if it’s not your turn.
When Eddymurk Crab enters, tap up to two target creatures.
Feather of Flight
Flash
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner’s control with a flying counter on it at the beginning of the next end step.
Mouse Trapper
Flash
Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Downwind Ambusher
Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.
Galewind Moose
Flash
Vigilance, reach, trample
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Plumecreed Escort
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
Smoke Bomb
Flash
All creatures have shroud. (They can’t be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can’t be blocked this turn.
Smoke Bomb
Flash
All creatures have shroud. (They can’t be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can’t be blocked this turn.
Hidden Blade
Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Hidden Footblade
Flash
When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hidden Blade
Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Hidden Blade
Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Hidden Footblade
Flash
When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hired Blade
Flash (You may cast this spell any time you could cast an instant.)
The Crimson Avenger
Flash
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
Stunt Double
Flash
You may have Stunt Double enter as a copy of any creature on the battlefield.
Portal Manipulator
Flash
When Portal Manipulator enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.