Frilled Mystic

Flash
When Frilled Mystic enters the battlefield, you may counter target spell.

Containment Priest

Flash
If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.

Snapcaster Mage

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Garna, the Bloodflame

Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

Snapcaster Mage

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Eel Umbra

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Offalsnout

Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Ancient Stone Idol

Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Capture Sphere

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Whisper Agent

Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Dream Eater

Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner’s hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Epic Proportions

Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Dictate of Kruphix

Flash
At the beginning of each player’s draw step, that player draws an additional card.

Boon Satyr

Flash
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +4/+2.

Eel Umbra

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ancient Stone Idol

Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Hired Blade

Flash (You may cast this spell any time you could cast an instant.)

Chromium, the Mutable

Flash
This spell can’t be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can’t be blocked this turn.

Chromium, the Mutable

Flash
This spell can’t be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can’t be blocked this turn.

Bogardan Hellkite

Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Dualcaster Mage

Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Naru Meha, Master Wizard

Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

Seal Away

Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.