Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
Keyword: Flash
Containment Priest
Flash
If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.
Snapcaster Mage
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Garna, the Bloodflame
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Plumeveil
Flash
Defender, flying
Snapcaster Mage
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Offalsnout
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Ancient Stone Idol
Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Capture Sphere
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Whisper Agent
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Dream Eater
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner’s hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Epic Proportions
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Dictate of Kruphix
Flash
At the beginning of each player’s draw step, that player draws an additional card.
Boon Satyr
Flash
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +4/+2.
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ancient Stone Idol
Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Nimble Pilferer
Flash
Hired Blade
Flash (You may cast this spell any time you could cast an instant.)
Chromium, the Mutable
Flash
This spell can’t be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can’t be blocked this turn.
Chromium, the Mutable
Flash
This spell can’t be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can’t be blocked this turn.
Bogardan Hellkite
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Dualcaster Mage
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Naru Meha, Master Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Seal Away
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.