Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Keyword: Flash
Naru Meha, Master Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Seal Away
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Sentinel of the Pearl Trident
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Naru Meha, Master Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Garna, the Bloodflame
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Raff Capashen, Ship’s Mage
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Yeva, Nature’s Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Vendilion Clique
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Whitemane Lion
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand.
Mystic Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Crafty Cutpurse
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent’s control this turn is created under your control instead.
Crafty Cutpurse
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent’s control this turn is created under your control instead.
Dire Fleet Poisoner
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Swift Warden
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Dire Fleet Poisoner
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Sea Legs
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it’s a Pirate. Otherwise, it gets -2/-0.
Dire Fleet Poisoner
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Teferi, Mage of Zhalfir
Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren’t on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Bogardan Hellkite
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent’s maximum hand size is reduced by seven.
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Dreamcaller Siren
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
Bloodcrazed Paladin
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.