Cemetery Protector

Flash
When Cemetery Protector enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Restoration Angel

Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Shambleshark

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Breaching Hippocamp

Flash (You may cast this spell any time you could cast an instant.)
When Breaching Hippocamp enters, untap another target creature you control.

Munitions Expert

Flash
When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.

Animate Spell

Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner’s control. It’s a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card’s owner sacrifices it unless they cast it.

Innocuous Insect

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Flash
Flying
When you cast this spell, draw a card.

Guardian of Faith

Flash
Vigilance
When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)

Manticore

Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.

Dragon Turtle

Flash
Drag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don’t untap during their controllers’ next untap steps.

Indomitable Might

Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature’s controller may have it assign its combat damage as though it weren’t blocked.

Ray of Frost

Flash
Enchant creature
When Ray of Frost enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn’t untap during its controller’s untap step.

Phantom Steed

Flash
When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that’s a copy of the exiled card, except it’s an Illusion in addition to its other types. Sacrifice that token at end of combat.

Grim Wanderer

Flash
Tragic Backstory — Cast this spell only if a creature died this turn.

Eel Umbra

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Scion of Stygia

Flash
Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn’t untap during its controller’s next untap step.

Phantom Steed

Flash
When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that’s a copy of the exiled card, except it’s an Illusion in addition to its other types. Sacrifice that token at end of combat.

Guardian of Faith

Flash
Vigilance
When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)

Bogardan Hellkite

Flash
Flying
When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.

Paladin’s Shield

Flash
When Paladin’s Shield enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ebondeath, Dracolich

Flash
Flying
Ebondeath, Dracolich enters tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

Spiked Pit Trap

Flash
, , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1—9 | Spiked Pit Trap deals 5 damage to that creature.
10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Dueling Rapier

Flash
When Dueling Rapier enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ebondeath, Dracolich

Flash
Flying
Ebondeath, Dracolich enters tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.