Flash (You may cast this spell any time you could cast an instant.)
Undersea Invader enters tapped.
Keyword: Flash
Thunderclap Wyvern
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Cosmos Charger
Flash
Flying
Foretelling cards from your hand costs less and can be done on any player’s turn.
Foretell (During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sigrid, God-Favored
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Cosmos Charger
Flash
Flying
Foretelling cards from your hand costs less and can be done on any player’s turn.
Foretell (During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Glorious Protector
Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
A-Cosmos Charger
Flash
Flying
Foretelling cards from your hand costs less and can be done on any player’s turn.
Foretell
Brinebarrow Intruder
Flash
When Brinebarrow Intruder enters, target creature an opponent controls gets -2/-0 until end of turn.
Glorious Protector
Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Sigrid, God-Favored
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Sweet-Gum Recluse
Flash
Cascade
Reach
When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Nymris, Oona’s Trickster
Flash
Flying
Whenever you cast your first spell during each opponent’s turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Elder Deep-Fiend
Flash
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, tap up to four target permanents.
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Sakashima’s Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have Sakashima’s Protege enter as a copy of any permanent that entered this turn.
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Sakashima’s Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have Sakashima’s Protege enter as a copy of any permanent that entered this turn.
Spontaneous Mutation
Flash
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Opposition Agent
Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Benevolent Blessing
Flash
Enchant creature
As Benevolent Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Auras and Equipment you control that are already attached to it.
Dualcaster Mage
Flash
When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Opposition Agent
Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.