Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have Sakashima’s Protege enter as a copy of any permanent that entered this turn.
Keyword: Flash
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Sakashima’s Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have Sakashima’s Protege enter as a copy of any permanent that entered this turn.
Torrential Gearhulk
Flash
When Torrential Gearhulk enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Aether Meltdown
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters, you get (two energy counters).
Enchanted creature gets -4/-0.
Shielded Aether Thief
Flash (You may cast this spell any time you could cast an instant.)
Whenever Shielded Aether Thief blocks, you get (an energy counter).
, Pay
: Draw a card.
Nimble Pilferer
Flash
Pouncing Cheetah
Flash
Epic Proportions
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Cast Out
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (
, Discard this card: Draw a card.)
Samut, Voice of Dissent
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
,
: Untap another target creature.
Vizier of Deferment
Flash
When Vizier of Deferment enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Nimble Obstructionist
Flash
Flying
Cycling (
, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don’t control.
Dualcaster Mage
Flash
When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Sentinel of the Pearl Trident
Flash
When Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Rattlechains
Flash
Flying
When Rattlechains enters, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
Lawmage’s Binding
Flash
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Feral Invocation
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Angel of the Dire Hour
Flash
Flying
When Angel of the Dire Hour enters, if you cast it from your hand, exile all attacking creatures.
Pouncing Cheetah
Flash
Indomitable Will
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
Crookclaw Transmuter
Flash
Flying
When Crookclaw Transmuter enters, switch target creature’s power and toughness until end of turn.
Nebelgast Herald
Flash
Flying
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.