Capture Sphere

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Whisper Agent

Flash
When Whisper Agent enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Dream Eater

Flash
Flying
When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner’s hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ancient Stone Idol

Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Epic Proportions

Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Dictate of Kruphix

Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player’s draw step, that player draws an additional card.

Boon Satyr

Flash
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +4/+2.

Eel Umbra

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Hired Blade

Flash (You may cast this spell any time you could cast an instant.)

Chromium, the Mutable

Flash
This spell can’t be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can’t be blocked this turn.

Dualcaster Mage

Flash
When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Bogardan Hellkite

Flash
Flying
When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.

Garna, the Bloodflame

Flash
When Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

Sentinel of the Pearl Trident

Flash
When Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Raff Capashen, Ship’s Mage

Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Naru Meha, Master Wizard

Flash
When Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

Seal Away

Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Merfolk Trickster

Flash
When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.

Yeva, Nature’s Herald

Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.

Mystic Snake

Flash
When Mystic Snake enters, counter target spell.

Whitemane Lion

Flash
When Whitemane Lion enters, return a creature you control to its owner’s hand.

Vendilion Clique

Flash
Flying
When Vendilion Clique enters, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Notion Thief

Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Jin-Gitaxias, Core Augur

Flash
At the beginning of your end step, draw seven cards.
Each opponent’s maximum hand size is reduced by seven.