Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Keyword: Flash
Boon Satyr
Flash
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +4/+2.
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Chromium, the Mutable
Flash
This spell can’t be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can’t be blocked this turn.
Hired Blade
Flash (You may cast this spell any time you could cast an instant.)
Bogardan Hellkite
Flash
Flying
When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
Dualcaster Mage
Flash
When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Garna, the Bloodflame
Flash
When Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Seal Away
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Merfolk Trickster
Flash
When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Sentinel of the Pearl Trident
Flash
When Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Naru Meha, Master Wizard
Flash
When Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Raff Capashen, Ship’s Mage
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Yeva, Nature’s Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Mystic Snake
Flash
When Mystic Snake enters, counter target spell.
Whitemane Lion
Flash
When Whitemane Lion enters, return a creature you control to its owner’s hand.
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Vendilion Clique
Flash
Flying
When Vendilion Clique enters, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Bogardan Hellkite
Flash
Flying
When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren’t on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent’s maximum hand size is reduced by seven.
Seht’s Tiger
Flash (You may cast this spell any time you could cast an instant.)
When Seht’s Tiger enters, you gain protection from the color of your choice until end of turn. (You can’t be targeted, dealt damage, or enchanted by anything of the chosen color.)