Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Keyword: Flash
Plaxmanta
Flash
When Plaxmanta enters, creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)
When Plaxmanta enters, sacrifice it unless was spent to cast it.
Great Oak Guardian
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Ulamog’s Nullifier
Devoid (This card has no color.)
Flash
Flying
When Ulamog’s Nullifier enters, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, counter target spell.
Stasis Snare
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Affa Guard Hound
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters, target creature gets +0/+3 until end of turn.
Encase in Ice
Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Silumgar Sorcerer
Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters, you may return another target creature you control to its owner’s hand.
Dualcaster Mage
Flash
When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Whitemane Lion
Flash
When Whitemane Lion enters, return a creature you control to its owner’s hand.
Dualcaster Mage
Flash
When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Containment Priest
Flash
If a nontoken creature would enter and it wasn’t cast, exile it instead.
Angel of the Dire Hour
Flash
Flying
When Angel of the Dire Hour enters, if you cast it from your hand, exile all attacking creatures.
Bogardan Hellkite
Flash
Flying
When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Flying
Other white creatures get +1/+1.
Pearl Lake Ancient
Flash
This spell can’t be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner’s hand: Return Pearl Lake Ancient to its owner’s hand.
Surrak Dragonclaw
Flash
This spell can’t be countered.
Creature spells you control can’t be countered.
Other creatures you control have trample.
Faerie Invaders
Flash (You may cast this spell any time you could cast an instant.)
Flying
Hussar Patrol
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Stonecloaker
Flash
Flying
When Stonecloaker enters, return a creature you control to its owner’s hand.
When Stonecloaker enters, exile target card from a graveyard.
Hushwing Gryff
Flash
Flying
Creatures entering don’t cause abilities to trigger.