Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (
, Discard this card: Draw a card.)
Keyword: Flash
Shardmage’s Rescue
Flash
Enchant creature you control
As long as Shardmage’s Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Floodpits Drowner
Flash
Vigilance
When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.
,
: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners’ libraries.
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Growing Dread
Flash
When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it.
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Double strike
Other tapped creatures you control have hexproof.
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Double strike
Other tapped creatures you control have hexproof.
Bear Trap
Flash
,
, Sacrifice Bear Trap: It deals 3 damage to target creature.
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Double strike
Other tapped creatures you control have hexproof.
Nowhere to Run
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn’t have hexproof. Ward abilities of those creatures don’t trigger.
Appendage Amalgam
Flash
Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Frantic Strength
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Eddymurk Crab
Flash
This spell costs less to cast for each instant and sorcery card in your graveyard.
Eddymurk Crab enters tapped if it’s not your turn.
When Eddymurk Crab enters, tap up to two target creatures.
Plumecreed Escort
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner’s control with a flying counter on it at the beginning of the next end step.
Sugar Coat
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with “,
, Sacrifice this artifact: You gain 3 life” and loses all other card types and abilities.
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Downwind Ambusher
Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.
Mouse Trapper
Flash
Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.