Flying
Creatures you control have “Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.”
Keyword: Flying
Oona, Queen of the Fae
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Sanctum Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
Giant Dustwasp
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Narcomoeba
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Latchkey Faerie
Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Scion of Oona
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can’t be the targets of spells or abilities.)
Jugan, the Rising Star
Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
Dreamspoiler Witches
Flying
Whenever you cast a spell during an opponent’s turn, you may have target creature get -1/-1 until end of turn.
Thieving Sprite
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Vendilion Clique
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Deepcavern Imp
Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Errant Ephemeron
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Ryusei, the Falling Star
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
Tombstalker
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trygon Predator
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Faerie Mechanist
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner’s hand: Create a 1/1 blue Illusion creature token with flying.
Reveillark
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Arcbound Stinger
Flying
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Kokusho, the Evening Star
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Steeple Roc
Flying, first strike
Maze Glider
Flying
Multicolored creatures you control have flying.
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Fluxcharger
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger’s power and toughness until end of turn.