Guardian of the Gateless

Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it’s blocking.

Sapphire Drake

Flying
Each creature you control with a +1/+1 counter on it has flying.

Nimbus Swimmer

Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

Nightveil Specter

Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter.

Aurelia, the Warleader

Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Duskmantle Seer

Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card’s converted mana cost, then puts it into their hand.

Firemane Avenger

Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.

Oona’s Blackguard

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Liliana’s Specter

Flying
When Liliana’s Specter enters the battlefield, each opponent discards a card.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Wee Dragonauts

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Kor Skyfisher

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand.

Spellstutter Sprite

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Squadron Hawk

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Judge’s Familiar

Flying
Sacrifice Judge’s Familiar: Counter target instant or sorcery spell unless its controller pays .

Kaalia of the Vast

Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

Karrthus, Tyrant of Jund

Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.

Zur the Enchanter

Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.