Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Keyword: Flying
Mindeye Drake
Flying
When Mindeye Drake dies, target player mills five cards.
Diluvian Primordial
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead.
Smog Elemental
Flying
Creatures with flying your opponents control get -1/-1.
Metropolis Sprite
Flying
: Metropolis Sprite gets +1/-1 until end of turn.
Lord of the Void
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player’s library, then put a creature card from among them onto the battlefield under your control.
Guardian of the Gateless
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it’s blocking.
Sapphire Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
Millennial Gargoyle
Flying
Firemane Avenger
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Squadron Hawk
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Spellstutter Sprite
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Vampire Nighthawk
Flying, deathtouch, lifelink
Mulldrifter
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Oona’s Blackguard
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Liliana’s Specter
Flying
When Liliana’s Specter enters the battlefield, each opponent discards a card.
Wonder
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Kor Skyfisher
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand.
Skyknight Legionnaire
Flying, haste
Judge’s Familiar
Flying
Sacrifice Judge’s Familiar: Counter target instant or sorcery spell unless its controller pays .
Kaalia of the Vast
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Karrthus, Tyrant of Jund
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Daggerdrome Imp
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)