Defender, flying
Keyword: Flying
Zanikev Locust
Flying
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)
Skymark Roc
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.
Dark Revenant
Flying
When Dark Revenant dies, put it on top of its owner’s library.
Runewing
Flying
When Runewing dies, draw a card.
Desecration Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
Hypersonic Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Skyline Predator
Flash (You may cast this spell any time you could cast an instant.)
Flying
Concordia Pegasus
Flying
Judge’s Familiar
Flying
Sacrifice Judge’s Familiar: Counter target instant or sorcery spell unless its controller pays .
Angel of Serenity
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Isperia, Supreme Judge
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Isperia’s Skywatch
Flying
When Isperia’s Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
Tower Drake
Flying
: Tower Drake gets +0/+1 until end of turn.
Lyev Skyknight
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
Faerie Impostor
Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner’s hand.
Rakdos, Lord of Riots
You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Archon of the Triumvirate
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)
Sphinx of the Chimes
Flying
Discard two nonland cards with the same name: Draw four cards.
Daggerdrome Imp
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Hypersonic Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Vassal Soul
Flying
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.