Zanikev Locust

Flying
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Skymark Roc

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.

Dark Revenant

Flying
When Dark Revenant dies, put it on top of its owner’s library.

Runewing

Flying
When Runewing dies, draw a card.

Desecration Demon

Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Hypersonic Dragon

Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

Skyline Predator

Flash (You may cast this spell any time you could cast an instant.)
Flying

Judge’s Familiar

Flying
Sacrifice Judge’s Familiar: Counter target instant or sorcery spell unless its controller pays .

Angel of Serenity

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.

Utvara Hellkite

Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

Isperia, Supreme Judge

Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Necropolis Regent

Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Isperia’s Skywatch

Flying
When Isperia’s Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Tower Drake

Flying
: Tower Drake gets +0/+1 until end of turn.

Lyev Skyknight

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Faerie Impostor

Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner’s hand.

Rakdos, Lord of Riots

You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

Archon of the Triumvirate

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)

Daggerdrome Imp

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Hypersonic Dragon

Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

Wee Dragonauts

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.