Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Keyword: Flying
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Serra Avenger
You can’t cast this spell during your first, second, or third turns of the game.
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Battleflight Eagle
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Thundermaw Hellkite
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Furnace Whelp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.
Slumbering Dragon
Flying
Slumbering Dragon can’t attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Serra Avenger
You can’t cast this spell during your first, second, or third turns of the game.
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Shimian Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
Dragon Hatchling
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
Nefarox, Overlord of Grixis
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
Welkin Tern
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Vampire Nighthawk
Flying, deathtouch, lifelink
Wind Drake
Flying
War Falcon
Flying
War Falcon can’t attack unless you control a Knight or a Soldier.
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Sublime Archangel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Faerie Invaders
Flash (You may cast this spell any time you could cast an instant.)
Flying
Firewing Phoenix
Flying
: Return Firewing Phoenix from your graveyard to your hand.
Serra Angel
Flying, vigilance
Arctic Aven
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Fog Bank
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Sphinx of Uthuun
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.