Archon of Emeria

Flying
Each player can’t cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.

Angel of Destiny

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Angel of Destiny

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Soaring Thought-Thief

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

Nightveil Sprite

Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Taborax, Hope’s Demise

Flying
Taborax, Hope’s Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

Oona’s Blackguard

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Linvala, Shield of Sea Gate

Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Admonition Angel

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

Kaza, Roil Chaser

Flying, haste
: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

Archon of Emeria

Flying
Each player can’t cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.

Linvala, Shield of Sea Gate

Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Emeria Captain

Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Leyline Tyrant

Flying
You don’t lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.

Legion Angel

Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Thieving Skydiver

Kicker . X can’t be 0. (You may pay an additional as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Kitesail Cleric

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

Sandstone Oracle

Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Nighthawk Scavenger

Flying, deathtouch, lifelink
Nighthawk Scavenger’s power is equal to 1 plus the number of card types among cards in your opponents’ graveyards. (Cards in graveyards have only the characteristics of their front face.)

Zagras, Thief of Heartbeats

This spell costs less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Oona, Queen of the Fae

Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

Drana, the Last Bloodchief

Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Skyclave Sentinel

Kicker (You may pay an additional as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn’t have defender.

Kaza, Roil Chaser

Flying, haste
: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.