Galepowder Mage

Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Augury Owl

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sunblast Angel

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Wall of Denial

Defender, flying
Shroud (This creature can’t be the target of spells or abilities.)

Sawtooth Loon

Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner’s hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

Windreaver

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver’s power and toughness until end of turn.
: Return Windreaver to its owner’s hand.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Moonveil Dragon

Flying
: Each creature you control gets +1/+0 until end of turn.

Niblis of the Urn

Flying
Whenever Niblis of the Urn attacks, you may tap target creature.

Dungeon Geists

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.

Stormbound Geist

Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

Fiend of the Shadows

Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.

Hollowhenge Spirit

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Drogskol Captain

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can’t be the targets of spells or abilities your opponents control.)

Drogskol Reaver

Flying, double strike, lifelink
Whenever you gain life, draw a card.

Requiem Angel

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Tower Geist

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Niblis of the Mist

Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

Shriekgeist

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

Vengeful Vampire

Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)