Flesh-Eater Imp

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

Hellkite Igniter

Flying, haste
: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Serum Raker

Flying
When Serum Raker dies, each player discards a card.

Thopter Assembly

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner’s hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Nalathni Dragon

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

Foul Spirit

Flying
When Foul Spirit enters the battlefield, sacrifice a land.

Serendib Djinn

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

Cloud Dragon

Flying
Cloud Dragon can block only creatures with flying.

Clockwork Avian

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can’t cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

Wild Aesthir

Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Owl Familiar

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

Osai Vultures

Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

Thunder Dragon

Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

Cloud Spirit

Flying
Cloud Spirit can block only creatures with flying.

Dread Reaper

Flying
When Dread Reaper enters the battlefield, you lose 5 life.

Phantasmal Forces

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .