Flying
Keyword: Flying
Flesh-Eater Imp
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Hellkite Igniter
Flying, haste
: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Serum Raker
Flying
When Serum Raker dies, each player discards a card.
Thopter Assembly
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner’s hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Nalathni Dragon
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
Foul Spirit
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
Serendib Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Roc of Kher Ridges
Flying
Serra Angel
Flying, vigilance
Cloud Dragon
Flying
Cloud Dragon can block only creatures with flying.
Clockwork Avian
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can’t cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
Wild Griffin
Flying
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Aesthir Glider
Flying
Aesthir Glider can’t block.
Owl Familiar
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
Bird Maiden
Flying
Osai Vultures
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Shivan Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Thunder Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Air Elemental
Flying
Cloud Spirit
Flying
Cloud Spirit can block only creatures with flying.
Dread Reaper
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .