Flying (This creature can’t be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Keyword: Flying
Malakir Bloodwitch
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Kor Aeronaut
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Sky Ruin Drake
Flying
Umara Raptor
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Gomazoa
Defender, flying
: Put Gomazoa and each creature it’s blocking on top of their owners’ libraries, then those players shuffle their libraries.
Merfolk Wayfinder
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Shepherd of the Lost
Flying, first strike, vigilance
Sphinx of Lost Truths
Kicker (You may pay an additional as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn’t kicked, discard three cards.
Kor Skyfisher
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand.
Living Tsunami
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner’s hand.
Guul Draz Specter
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Tuknir Deathlock
Flying
, : Target creature gets +2/+2 until end of turn.
Firestorm Phoenix
Flying
If Firestorm Phoenix would die, return it to its owner’s hand instead. Until that player’s next turn, that player plays with that card revealed in their hand and can’t play it.
Xira Arien
Flying
, : Target player draws a card.
Chromium
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .
Fire Sprites
Flying
, : Add .
Scryb Sprites
Flying
Killer Bees
Flying
: Killer Bees gets +1/+1 until end of turn.
Nicol Bolas
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Fire Drake
Flying
: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Vaevictis Asmadi
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay .
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.
Crimson Manticore
Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.
Arcades Sabboth
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .
Each untapped creature you control gets +0/+2 as long as it’s not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.