Flying
Creature spells with flying you cast cost less to cast.
Keyword: Flying
Sky-Eel School
Flying
When Sky-Eel School enters, draw a card, then discard a card.
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can’t lose the game and your opponents can’t win the game.
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Pilfering Imp
Flying
,
, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Cloudkin Seer
Flying
When Cloudkin Seer enters, draw a card.
Rodolf Duskbringer
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Pol Jamaar, Illusionist
Flying
When Pol Jamaar, Illusionist enters, choose a creature type. Draw a card for each creature you control of that type.
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card’s mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Sprite Noble
Flying
Other creatures you control with flying get +0/+1.
: Other creatures you control with flying get +1/+0 until end of turn.
Gorging Vulture
Flying
When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Tide Skimmer
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Archon of Falling Stars
Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Hoarding Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner’s hand.
Wind Strider
Flash (You may cast this spell any time you could cast an instant.)
Flying
Valkyrie Harbinger
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Evereth, Viceroy of Plunder
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth, Viceroy of Plunder. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Icewind Elemental
Flying
When this creature enters, draw a card, then discard a card.
The Powerful Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.