Platinum Angel

Flying
You can’t lose the game and your opponents can’t win the game.

Skyhunter Patrol

Flying, first strike (This creature can’t be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Sage Owl

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Thieving Magpie

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.

Skyhunter Prowler

Flying, vigilance (This creature can’t be blocked except by creatures with flying or reach, and attacking doesn’t cause this creature to tap.)

Cloud Elemental

Flying
Cloud Elemental can block only creatures with flying.

Lord of the Pit

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.

Platinum Angel

Flying
You can’t lose the game and your opponents can’t win the game.

Ascendant Evincar

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Aven Windreader

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.

Fog Elemental

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Snapping Drake

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Scalpelexis

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

Angel of Mercy

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

Reya Dawnbringer

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Windborn Muse

Flying
Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Sage Owl

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.