Flying
You can’t lose the game and your opponents can’t win the game.
Keyword: Flying
Skyhunter Patrol
Flying, first strike (This creature can’t be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Thieving Magpie
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Skyhunter Prowler
Flying, vigilance (This creature can’t be blocked except by creatures with flying or reach, and attacking doesn’t cause this creature to tap.)
Cloud Elemental
Flying
Cloud Elemental can block only creatures with flying.
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Platinum Angel
Flying
You can’t lose the game and your opponents can’t win the game.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Aven Windreader
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
Fog Elemental
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Snapping Drake
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Scalpelexis
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Dusk Imp
Flying
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Wild Griffin
Flying
Air Elemental
Flying
Shivan Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Dusk Imp
Flying
Windborn Muse
Flying
Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.