Flying
Keyword: Flying
Scalpelexis
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Wall of Swords
Defender (This creature can’t attack.)
Flying
Goblin Sky Raider
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Thieving Magpie
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Wild Griffin
Flying
Wall of Swords
Defender (This creature can’t attack.)
Flying
Spiketail Hatchling
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Serra Angel
Flying, vigilance
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Serra Angel
Flying, vigilance
Suntail Hawk
Flying
Platinum Angel
Flying
You can’t lose the game and your opponents can’t win the game.
Skyhunter Patrol
Flying, first strike (This creature can’t be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Thieving Magpie
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Fog Elemental
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Ornithopter
Flying
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Aven Windreader
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
Fog Elemental
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Snapping Drake
Flying (This creature can’t be blocked except by creatures with flying or reach.)