Rust Elemental

Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can’t, tap Rust Elemental and you lose 4 life.

Slith Ascendant

Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Clockwork Dragon

Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.

Exalted Angel

Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Sunweb

Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.

Spiketail Hatchling

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

Vampiric Spirit

Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Two-Headed Dragon

Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Storm Crow

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Thieving Magpie

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.

Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

Abyssal Specter

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Razorfoot Griffin

Flying (This creature can’t be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)