Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Keyword: Flying
Birds of Paradise
Flying
: Add one mana of any color.
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
Wonder
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Battlewise Aven
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Suntail Hawk
Flying
Commander Eesha
Flying, protection from creatures
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Treacherous Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has “When Treacherous Vampire dies, you lose 6 life.”
Fledgling Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “: Fledgling Dragon gets +1/+0 until end of turn.”
Phantom Flock
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Scalpelexis
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Silver Seraph
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Wormfang Drake
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Gloomdrifter
Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has “When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn.”
Boneshard Slasher
Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has “When Boneshard Slasher becomes the target of a spell or ability, sacrifice it.”
Soul Scourge
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
Balshan Collaborator
Flying
: Balshan Collaborator gets +1/+1 until end of turn.
Hydromorph Gull
Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
Possessed Aven
Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has “, : Destroy target blue creature.”
Mystic Familiar
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Angel of Retribution
Flying, first strike
Major Teroh
Flying
, Sacrifice Major Teroh: Exile all black creatures.