Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Keyword: Flying
Voice of Truth
Flying, protection from white
Defiant Falcon
Flying
, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Stronghold Zeppelin
Flying
Stronghold Zeppelin can block only creatures with flying.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Cloudskate
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
Wandering Eye
Flying
Players play with their hands revealed.
Belbe’s Percher
Flying
Belbe’s Percher can block only creatures with flying.
Archangel
Flying, vigilance
Silver Drake
Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner’s hand.
Air Elemental
Flying
Wind Drake
Flying
Azure Drake
Flying
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Scryb Sprites
Flying
Armored Pegasus
Flying
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Crazed Skirge
Flying, haste
Thermal Glider
Flying, protection from red
Rappelling Scouts
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
Flailing Manticore
Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Robber Fly
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
Two-Headed Dragon
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
Charmed Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.