Flying
Keyword: Flying
Mirozel
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner’s hand.
Wayward Soul
Flying
: Put Wayward Soul on top of its owner’s library.
Ephemeron
Flying
Discard a card: Return Ephemeron to its owner’s hand.
Exalted Dragon
Flying
Exalted Dragon can’t attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Sabertooth Wyvern
Flying, first strike
Thopter Squadron
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
Welkin Hawk
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
Silver Wyvern
Flying
: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Foul Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
Skyshroud Falcon
Flying, vigilance
Spindrift Drake
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
Spirit en-Kor
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Revenant
Flying
Revenant’s power and toughness are each equal to the number of creature cards in your graveyard.
Cloud Spirit
Flying
Cloud Spirit can block only creatures with flying.
Warrior Angel
Flying
Whenever Warrior Angel deals damage, you gain that much life.
Shard Phoenix
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Dungeon Shade
Flying
: Dungeon Shade gets +1/+1 until end of turn.
Revenant
Flying
Revenant’s power and toughness are each equal to the number of creature cards in your graveyard.
Skyshroud Condor
Cast this spell only if you’ve cast another spell this turn.
Flying
Dracoplasm
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm’s power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.
Flowstone Wyvern
Flying
: Flowstone Wyvern gets +2/-2 until end of turn.
Avenging Angel
Flying
When Avenging Angel dies, you may put it on top of its owner’s library.
Pit Imp
Flying
: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Selenia, Dark Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner’s hand.