Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Keyword: Flying
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Fire Drake
Flying
: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Wind Spirit
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Abbey Gargoyles
Flying, protection from red
Zephyr Falcon
Flying, vigilance
Shivan Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Wall of Swords
Defender (This creature can’t attack.)
Flying
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Azure Drake
Flying
Bird Maiden
Flying
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Seraph
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Tempest Drake
Flying, vigilance
Firestorm Hellkite
Flying, trample
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Waterspout Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner’s hand.
Kyscu Drake
Flying
: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
Shrieking Drake
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner’s hand.
Shimmering Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Wake of Vultures
Flying
, Sacrifice a creature: Regenerate Wake of Vultures.
Tin-Wing Chimera
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
Spitting Drake
Flying
: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.