Flying, haste
When Karrthus, Tyrant of Jund enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Keyword: Flying
Messenger Falcons
Flying
When Messenger Falcons enters, draw a card.
Spellbound Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card’s mana value.
Sewn-Eye Drake
Flying, haste
Wall of Denial
Defender, flying
Shroud (This creature can’t be the target of spells or abilities.)
Defiler of Souls
Flying
At the beginning of each player’s upkeep, that player sacrifices a monocolored creature of their choice.
Winged Coatl
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Jenara, Asura of War
Flying
: Put a +1/+1 counter on Jenara, Asura of War.
Enigma Sphinx
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Dragon Broodmother
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Talon Trooper
Flying
Illusory Demon
Flying
When you cast a spell, sacrifice Illusory Demon.
Retaliator Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Sphinx of the Steel Wind
Flying, first strike, vigilance, lifelink, protection from red and from green
Aven Mimeomancer
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Kathari Bomber
Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Kathari Remnant
Flying
: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Filigree Angel
Flying
When Filigree Angel enters, you gain 3 life for each artifact you control.
Demon’s Jester
Flying
Hellbent — Demon’s Jester gets +2/+1 as long as you have no cards in hand.
Twilight Shepherd
Flying, vigilance
When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Dusk Imp
Flying
Serra Angel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Soot Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.