Flying, first strike, vigilance, trample, haste, protection from black and from red
Keyword: Flying
Luminous Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Sustainer of the Realm
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Angelic Protector
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Angel of Mercy
Flying
When Angel of Mercy enters, you gain 3 life.
Foul Imp
Flying
When Foul Imp enters, you lose 2 life.
Demon’s Jester
Flying
Hellbent — Demon’s Jester gets +2/+1 as long as you have no cards in hand.
Twilight Shepherd
Flying, vigilance
When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Dusk Imp
Flying
Serra Angel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Soot Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Reiver Demon
Flying
When Reiver Demon enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.
Serra Advocate
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
Aerie Mystics
Flying
: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)
Esper Cormorants
Flying
Maelstrom Archangel
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Darklit Gargoyle
Flying
: Darklit Gargoyle gets +2/-1 until end of turn.
Extractor Demon
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Esperzoa
Flying
At the beginning of your upkeep, return an artifact you control to its owner’s hand.
Worldheart Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
Aven Trailblazer
Flying
Domain — Aven Trailblazer’s toughness is equal to the number of basic land types among lands you control.
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)