Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Keyword: Flying
Zephyr Falcon
Flying, vigilance
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Scryb Sprites
Flying
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Swamp Mosquito
Flying
Whenever Swamp Mosquito attacks and isn’t blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
Rogue Skycaptain
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don’t, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Carrier Pigeons
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Swamp Mosquito
Flying
Whenever Swamp Mosquito attacks and isn’t blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Aesthir Glider
Flying
Aesthir Glider can’t block.
Phantasmal Sphere
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
Carrier Pigeons
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Storm Elemental
Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Ivory Gargoyle
Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner’s control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.
Aesthir Glider
Flying
Aesthir Glider can’t block.
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
Serra Angel
Flying, vigilance
Abbey Gargoyles
Flying, protection from red
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Sea Sprite
Flying, protection from red
Abbey Gargoyles
Flying, protection from red