Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.
Keyword: Flying
Osai Vultures
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Tuknir Deathlock
Flying
, : Target creature gets +2/+2 until end of turn.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Zephyr Falcon
Flying, vigilance
Emerald Dragonfly
Flying
: Emerald Dragonfly gains first strike until end of turn.
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Serra Angel
Flying, vigilance
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Roc of Kher Ridges
Flying
Ornithopter
Flying
Birds of Paradise
Flying
: Add one mana of any color.
Phantom Monster
Flying
Granite Gargoyle
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Birds of Paradise
Flying
: Add one mana of any color.
Wall of Swords
Defender (This creature can’t attack.)
Flying
Shivan Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Scryb Sprites
Flying
Ornithopter
Flying
Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Wall of Swords
Defender (This creature can’t attack.)
Flying
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.