Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Mesa Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Skulking Ghost

Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Vaporous Djinn

Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

Spirit of the Night

Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it’s attacking.

Azimaet Drake

Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

Catacomb Dragon

Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature’s power, rounded down.

Frenetic Efreet

Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

Haunting Apparition

Flying
As Haunting Apparition enters, choose an opponent.
Haunting Apparition’s power is equal to 1 plus the number of green creature cards in the chosen player’s graveyard.

Emberwilde Djinn

Flying
At the beginning of each player’s upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.

Unyaro Griffin

Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

Wall of Resistance

Defender (This creature can’t attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Asmira, Holy Avenger

Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Teferi’s Imp

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
Whenever Teferi’s Imp phases out, discard a card.
Whenever Teferi’s Imp phases in, draw a card.

Teeka’s Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)