Flying (This creature can’t be blocked except by creatures with flying or reach.)
Keyword: Flying
Skyhunter Prowler
Flying, vigilance (This creature can’t be blocked except by creatures with flying or reach, and attacking doesn’t cause this creature to tap.)
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Foul Imp
Flying
When Foul Imp enters, you lose 2 life.
Rathi Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Rathi Dragon enters, sacrifice it unless you sacrifice two Mountains.
Will-o’-the-Wisp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Suntail Hawk
Flying
Leonin Skyhunter
Flying
Leonin Skyhunter
Flying
Wind Drake
Flying
Azure Drake
Flying
Air Elemental
Flying
Angel of Mercy
Flying
When Angel of Mercy enters, you gain 3 life.
Foul Imp
Flying
When Foul Imp enters, you lose 2 life.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Air Elemental
Flying
Aven Fisher
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Aven Windreader
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
Sage Aven
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Sage Aven enters, look at the top four cards of your library, then put them back in any order.
Will-o’-the-Wisp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Serra Angel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Fleeting Image
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner’s hand.