Wayward Soul

Flying
: Put Wayward Soul on top of its owner’s library.

Thopter Squadron

Flying
Thopter Squadron enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

Welkin Hawk

Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

Exalted Dragon

Flying
Exalted Dragon can’t attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

Entropic Specter

Flying
As Entropic Specter enters, choose an opponent.
Entropic Specter’s power and toughness are each equal to the number of cards in the chosen player’s hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.

Ephemeron

Flying
Discard a card: Return Ephemeron to its owner’s hand.

Sibilant Spirit

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

Baron Sengir

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

Shivan Dragon

Flying
: This creature gets +1/+0 until end of turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Fire Drake

Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

Dancing Scimitar

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Phantasmal Forces

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

Seraph

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Mesa Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Shivan Dragon

Flying
: This creature gets +1/+0 until end of turn.

Mesa Falcon

Flying
: Mesa Falcon gets +0/+1 until end of turn.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)